01 The short version
- Smuggling opens at level 20. Every city smuggles its own way, and its crafts and money stay in that city.
- Keep every craft busy. Each one you own is one run out at a time, and runs go on while you are offline.
- Bring a guard on the big runs. A friend from your My Mafia fights with their own strength; a hired hand takes a cut.
- Watch the heat. Every run heats up the craft that goes. Hot crafts get stopped by the patrols; at 100 they are burned.
- Go after other players' runs with an offensive craft and a full crew, and take revenge when someone hits yours.
02 How a run works
Every day each city posts a board of 6 runs, the same for every player there. A run says what to carry, how many crates and where. Each one belongs to a district: you can take it once that district is open for you.
To send a run you need:
- The goods. Buy them from the supplier, or find them on jobs (once smuggling is open, every energy you spend on a job has a small chance to turn some up). The supplier charges about 40% of what the run pays.
- A craft with room for all the crates. The biggest runs need a cargo craft.
- A skipper (a driver on the road, a pilot in the air): someone from your My Mafia, or a hired hand who takes 15% of what the run brings home.
- A guard if you want one (shotgun on the road, a gunner in the air). They make a hijack harder. A hired guard takes 15% and fights at 60% of your own strength.
A run takes 2 to 12 hours, times the craft's speed (fast crafts take less). A Wheelman in your Top Mafia makes every run 10% shorter. When it's back, collect it for the cash and some XP.
What it pays follows your level: it's worked out from the best job in your newest district, so smuggling stays worth it as you grow. Longer runs and bigger cargoes pay more.
The same run again: a run can go out more than once a day, but each time it pays 80% of the time before, because the market fills up. After 4 times that district doesn't need any more until tomorrow. The goods get cheaper the same way, so a run never loses money.
03 Heat and the patrols
Every craft has its own heat. A run adds 25, a guard on board 15 more, and a hijack 20 to the craft you went with. Heat cools by 5 an hour.
From 30 heat the patrols (the coast guard, state troopers or air patrol) can stop a run: each point above that adds 0.5% to the chance, and when they stop you they take 20% to 40% of the cargo.
At 100 heat a craft is burned: the patrols know it, and it can't go out until it has cooled to 50. You can repaint it (new papers, heat back to 0) for 30% of its price, or scrap it for 20% back.
04 Hijacks and revenge
Runs out at sea, on the road or in the air can be hijacked by other players. A hijack costs 3 stamina. You go with one of your crafts and the crew it has seats for; the other side defends with their craft, skipper and guard.
Crafts weigh in at 4× their attack and defense, so they count about as much as the crews, and a craft out on a run defends at 1.5× its defense. Win and you take 30% to 60% of the cargo: more for a clear win.
Got hit? For 24 hours you can go after the hijacker's runs whatever their level, with +15% on your odds.
05 Every city
Miami: the harbour (boats)
Pier 17. Boats from Marino’s Boatyard, Pier 4. Hired hands: Old Amos (skipper) and Big Tony (guard). Goods: Rum, Cigars, Nylon stockings, Radios, French perfume, Watches.
| Boat | Kind | Crates | Run time | Seats | Attack | Defense | Price |
|---|---|---|---|---|---|---|---|
| Harbor skiff Cheap and quick for small runs. Easy to hijack. | Fast | 10 | ×0.75 | 1 | 1 | 4 | $4,000 |
| Rum runner Long and low. Short runs, but it breaks easily. | Fast | 20 | ×0.7 | 2 | 2 | 6 | $15,000 |
| Cabin cruiser Plated cabin. Hard to hijack, a little slow. | Defensive | 30 | ×1 | 2 | 2 | 10 | $45,000 |
| Patrol cutter A deck gun and 5 crew seats. The one you hijack with. | Offensive | 15 | ×0.9 | 5 | 6 | 6 | $60,000 |
| Coastal freighter A huge hold for the big runs. Slow and a fat target. | Cargo | 60 | ×1.3 | 3 | 1 | 9 | $110,000 |
New York: the piers (boats)
Pier 84, Hudson River. Boats from Sal’s Boatyard, Red Hook. Hired hands: Captain Riordan (skipper) and Knuckles Malone (guard). Goods: Scotch whisky, Mink furs, Cigarettes, Cognac, Diamonds, Silk.
| Boat | Kind | Crates | Run time | Seats | Attack | Defense | Price |
|---|---|---|---|---|---|---|---|
| Harbor launch Quick across the river with a small load. Easy pickings. | Fast | 10 | ×0.75 | 1 | 2 | 10 | $54,000 |
| Mahogany speedboat Fast past the Statue at night. A wake you can see for miles. | Fast | 20 | ×0.7 | 2 | 5 | 14 | $200,000 |
| Steel tugboat Thick plates and a low wheelhouse. Nobody boards a tug. | Defensive | 30 | ×1 | 2 | 5 | 24 | $610,000 |
| Gun launch A deck gun and room for five. The one you hijack with. | Offensive | 15 | ×0.9 | 5 | 14 | 14 | $820,000 |
| Harbor lighter A flat barge that swallows a ship’s hold. Slow and fat. | Cargo | 60 | ×1.3 | 3 | 2 | 22 | $1,500,000 |
Chicago: the depot (trucks)
Dock 9, South Side. Trucks from Moe’s Truck Lot, Halsted Street. Hired hands: Hank the Wheel (driver) and Shotgun Sully (shotgun). Goods: Canadian rye, Beer kegs, Slot machines, Tires, Prime beef, Typewriters.
| Truck | Kind | Crates | Run time | Seats | Attack | Defense | Price |
|---|---|---|---|---|---|---|---|
| Panel van A florist’s van with no flowers in it. Fast, and it folds. | Fast | 10 | ×0.75 | 1 | 5 | 19 | $260,000 |
| Souped-up flatbed A big engine on a small truck. Short hauls, quick. | Fast | 20 | ×0.7 | 2 | 10 | 29 | $960,000 |
| Armored bread truck Steel under the paint. Hard to stop, slow off the line. | Defensive | 30 | ×1 | 2 | 10 | 48 | $2,900,000 |
| Escort sedan Four gunmen and a running board. The one you hijack with. | Offensive | 15 | ×0.9 | 5 | 29 | 29 | $3,800,000 |
| Tractor-trailer Forty feet of trailer. The big loads, and a big target. | Cargo | 60 | ×1.3 | 3 | 5 | 43 | $7,000,000 |
Las Vegas: the airstrip (planes)
A dry lake out past Jean. Planes from Hank’s Hangar, North Las Vegas. Hired hands: Dusty Rhodes (pilot) and Tex (gunner). Goods: Casino chips, Silver bars, Tequila, Turquoise, Ammunition, Showgirl feathers.
| Plane | Kind | Crates | Run time | Seats | Attack | Defense | Price |
|---|---|---|---|---|---|---|---|
| Piper Cub One seat, a small load, any dry lake. Easy to bring down. | Fast | 10 | ×0.75 | 1 | 6 | 26 | $440,000 |
| Twin Beech Two engines and a fast climb. Light, and it shows. | Fast | 20 | ×0.7 | 2 | 13 | 38 | $1,600,000 |
| Armored Trimotor A corrugated old tank of a plane. Slow, and it takes hits. | Defensive | 30 | ×1 | 2 | 13 | 64 | $4,900,000 |
| War-surplus bomber Guns in the nose and five seats. The one you hijack with. | Offensive | 15 | ×0.9 | 5 | 38 | 38 | $6,500,000 |
| DC-3 freighter A cabin full of crates. Slow, and you can see it coming. | Cargo | 60 | ×1.3 | 3 | 6 | 58 | $12,000,000 |
Havana: the harbour (boats)
Muelle de Luz. Boats from Astillero Ortega, Regla. Hired hands: Viejo Tomás (skipper) and El Toro (guard). Goods: Aged rum, Habanos, Cane sugar, Lobster, Mahogany, Coffee.
| Boat | Kind | Crates | Run time | Seats | Attack | Defense | Price |
|---|---|---|---|---|---|---|---|
| Fishing lancha A little boat with a big outboard. Easy to catch. | Fast | 10 | ×0.75 | 1 | 7 | 26 | ₱440,000 |
| Racing boat Built for the Malecón regatta. Fast, and it breaks. | Fast | 20 | ×0.7 | 2 | 13 | 40 | ₱1,600,000 |
| Steel motor yacht A rich man’s yacht with plates under the teak. Hard to board. | Defensive | 30 | ×1 | 2 | 13 | 66 | ₱4,900,000 |
| Navy surplus gunboat A deck gun and five seats. The one you hijack with. | Offensive | 15 | ×0.9 | 5 | 40 | 40 | ₱6,500,000 |
| Island coaster A rusty freighter that works every port. Slow and fat. | Cargo | 60 | ×1.3 | 3 | 7 | 59 | ₱12,000,000 |
New Orleans: the river docks (boats)
Esplanade wharf. Boats from Boudreaux Boat Works, Algiers. Hired hands: Captain Thibodeaux (skipper) and Big Remy (guard). Goods: Absinthe, Cotton, Gulf shrimp, Jazz records, Rice, Oysters.
| Boat | Kind | Crates | Run time | Seats | Attack | Defense | Price |
|---|---|---|---|---|---|---|---|
| Motor pirogue Through the bayou where the big boats can’t go. Small loads. | Fast | 10 | ×0.75 | 1 | 8 | 31 | $690,000 |
| Racing airboat A propeller and a prayer. Fast over the marsh, and fragile. | Fast | 20 | ×0.7 | 2 | 16 | 47 | $2,600,000 |
| River towboat A steel pusher built for the Mississippi. Nobody stops it. | Defensive | 30 | ×1 | 2 | 16 | 78 | $7,800,000 |
| Armed shrimp trawler Nets on the outside, five guns inside. The one you hijack with. | Offensive | 15 | ×0.9 | 5 | 47 | 47 | $10,000,000 |
| Cotton barge A whole warehouse on the river. Slow and fat. | Cargo | 60 | ×1.3 | 3 | 8 | 70 | $19,000,000 |
Santiago: the airstrip (planes)
A finca strip in the hills. Planes from Hangar Céspedes, outside town. Hired hands: La Paloma (pilot) and Mano Dura (gunner). Goods: Copper, Cocoa, Tobacco leaf, Nickel, Rifles, Emeralds.
| Plane | Kind | Crates | Run time | Seats | Attack | Defense | Price |
|---|---|---|---|---|---|---|---|
| Crop duster Low over the cane fields with a small load. Easy to catch. | Fast | 10 | ×0.75 | 1 | 8 | 31 | ₱690,000 |
| Bush plane Lands on any road in the Sierra. Fast and light. | Fast | 20 | ×0.7 | 2 | 16 | 47 | ₱2,600,000 |
| Armored Goose An amphibian with plated sides. Slow, and it takes hits. | Defensive | 30 | ×1 | 2 | 16 | 78 | ₱7,800,000 |
| Gun-rigged Beechcraft Guns in the doors and five seats. The one you hijack with. | Offensive | 15 | ×0.9 | 5 | 47 | 47 | ₱10,000,000 |
| C-46 cargo plane A belly full of crates. Slow, and you can see it coming. | Cargo | 60 | ×1.3 | 3 | 8 | 70 | ₱19,000,000 |