01 The short version
- Grow your mafia. Every member carries a set of your gear into fights, sends you Energy Packs and can go out on contracts.
- Fill all six Top Mafia seats. Each one is a bonus on jobs or fights, and they fight beside you against bosses.
- Join a family early. It costs you nothing: the family gets 10% on top of what you earn, and you keep all of yours.
02 My Mafia
Your mafia is everyone who's agreed to stand behind you: share your invite code or link, or send a request from their profile. It works both ways, so you're in their mafia too.
- Gear: in a fight, each member carries one of your weapons, one armor and one vehicle. Ten members and ten pistols means ten pistols in use. Up to 50 people count (you included).
- Strength: +1% in every fight for each 5 people in your fighting mafia, up to +10%.
- Gift Energy Packs: send each member one pack a day for free. Each is worth 25% of their max energy; you can use 5 a day, hold 20, and they keep for 48 hours.
- Contracts: members are your crew for contracts (see Contracts).
- Recruiting rewards: a friend who signs up with your link starts with an Energy Pack. At level 20 you get 10 Favors and an Energy Pack; At level 40 you get 20 Favors and the Recruiter title.
03 Top Mafia
Six seats for six members of your mafia. Each seat gives you its bonus as long as someone sits in it:
| Seat | Bonus |
|---|---|
| Mastermind | +10% XP on jobs |
| Wheelman | -10% energy on jobs |
| Bagman | +15% cash on jobs |
| Button Man | +10% damage in fights |
| Bodyguard | -10% damage taken in fights |
| Safecracker | +25% loot chance on jobs and bosses |
Your Top Mafia also fights beside you in boss fights, in the boss's helper seats. Seat your strongest friends there.
04 Families
A family is a clan of up to 25 players at first, and up to 100 as it levels up. Starting one costs 10 Favors; joining one is free.
- Free XP and cash for the family: whatever you earn on jobs, bosses, raids and fights, the family gets 10% on top. You keep everything you earned.
- Strength in numbers: every member gets +1% attack for each 5 members, up to +5%.
- Family chat, a weekly ranking, and a family bank that the Don and the Consigliere pay into.
- Joining: a family is open (anyone can join straight away), apply (players apply; a capo or higher lets them in), invite only (only with your family code). You can have 5 applications out at once, and after leaving a family you wait 24 hours before joining another.
| Rank | How many |
|---|---|
| Don | 1 |
| Consigliere | 2 |
| Capo | 5 |
| Soldier | Everyone else |
A Capo and up can let players in, a Consigliere and up can change the family's settings, and only the Don can remove a Consigliere.
05 Family levels
A family levels up on the XP its members bring in. Reaching a level takes 100× what one player needs for the same level, up to level 100. The bonuses are kept small on purpose, so a family helps but is never a must:
| Family level | Attack | Defense | Property income |
|---|---|---|---|
| 1 | - | - | - |
| 10 | - | +1% | - |
| 20 | +1% | +1% | - |
| 25 | +1% | +1% | +1% |
| 40 | +2% | +2% | +1% |
| 50 | +2% | +3% | +2% |
| 75 | +3% | +4% | +3% |
| 100 | +5% | +5% | +4% |
On top of the size bonus. The family crest gets a new frame at levels 5, 10, 25, 50, 75 and 100.